AI Insights · Timothy · October 2021
Top 5 Snake Games on iOS in the Middle East: Q3 2021
Discover the performance trends of the top 5 snake games on iOS in the Middle East during Q3 2021, including weekly downloads, revenue, and active users.
In Q3 2021, the top 5 snake games on the iOS platform in the Middle East exhibited varying trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance.
Snake.io - Fun Online Snake from Kooapps saw fluctuations in weekly revenue, peaking at approximately $1K in early August. Weekly downloads showed a high of around 35K in mid-July but gradually declined to about 18K by the end of September. The game maintained a strong weekly active user base, starting at around 261K and ending the quarter at approximately 231K.
Gravity Noodle, developed by Voodoo, experienced a notable peak in weekly downloads of about 39K in mid-July, followed by a steady decline to around 484 by the end of September. Weekly revenue was minimal, peaking at around $29 in early August. Active users peaked at approximately 47K in late July but decreased to about 10K by the end of the quarter.
slither.io by Lowtech Studios LLC showed consistent weekly downloads, with a high of around 12K in mid-August. Revenue was generally stable, peaking at $171 at the end of June but dropping to zero in September. The game maintained a steady weekly active user base, peaking at around 59K in mid-August and ending at approximately 42K.
Snake Arena 3D: Battle Rivals! from AI Games FZ had a stable trend in weekly downloads, peaking at approximately 4.2K in late August. Revenue was minimal throughout the quarter, with a peak of $43 in early August. The game saw a rise in weekly active users, starting at around 4.2K and peaking at approximately 6.5K in early September.
WormsZone.io - Hungry Snake by Azur Interactive Games Limited experienced a peak in weekly downloads of around 3.4K in early August, followed by a decline to about 1.8K by the end of September. Revenue peaked at approximately $451 in early August. The game maintained a relatively stable weekly active user base, peaking at around 23K in mid-August and ending the quarter at approximately 16K.
These insights are based on data from Sensor Tower. For more in-depth analysis and additional insights, visit Sensor Tower.